CS2 Reservestrategy
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Docs

Mandate

Five rules. They hold for the whole season.

The five rules

01One case

The reserve holds the CS20 Case and nothing else.

02Official market

The reserve buys on the Steam Community Market and stays inside Valve's limits.

03Never open the reserve

Not for a milestone, not for a vote. Cases opened at events come from the separate sacrifice vault.

04Never sell

Season 1 only buys, so nothing leaves the vault.

05Public inventory

The Steam account is public, and we hash every snapshot onchain.

The mandate as it appears at the bottom of the site.

What would break one

The rules are written so that breaking one would be obvious from the public inventory rather than a matter of opinion. Anyone can check them.

  • A second item type appearing in the Steam account breaks rule 01.
  • Cases arriving from a trade rather than a market purchase breaks rule 02.
  • The opened counter moving off zero breaks rule 03.
  • The reserve total falling between two snapshots breaks rule 04.
  • The inventory going private breaks rule 05.
The unbox screen is practice, not the reserve

The unlock panel on the front page opens simulated cases at Steam's real odds, as many as you like. Nothing it hands out exists, nothing comes out of the vault, and the reserve counter on the same panel stays at zero no matter how many you open.

Seasons

Rule 04 is scoped to season 1 on purpose. A season is a stated period during which the reserve only accumulates. If a later season ever allows a sale, it will be announced before it starts, not after, and the mandate on this page will change first.